Showing results for Display and Graphics

Intro to MIL: First look at displays
Introduces MIL display configurations, as well as how to apply non-destructive annotations to image buffers.
This video was made for MIL 10 PP2 and beyond.
Introduces MIL display configurations, as well as how to apply non-destructive annotations to image buffers.
This video was made for MIL 10 PP2 and beyond.
Intro to MIL: First look at graphics
Introduces how to apply shape and text annotations onto image buffers using graphics contexts and graphics lists.
This video was made for MIL 10 PP2 and beyond.
Introduces how to apply shape and text annotations onto image buffers using graphics contexts and graphics lists.
This video was made for MIL 10 PP2 and beyond.
Intro to CoPilot: Navigating display features
Provides an overview of what is shown in the Central View, and how the workspace can be re-organized to suit your needs.
This video was made for MIL 10 PP2 and beyond.
Provides an overview of what is shown in the Central View, and how the workspace can be re-organized to suit your needs.
This video was made for MIL 10 PP2 and beyond.
Advanced graphics: Creating and modifying interactive graphics
Explores how to enable interactive graphics, how to apply hook functions, and how to customize various controls.
This video was made for MIL 10 PP2 and beyond.
Explores how to enable interactive graphics, how to apply hook functions, and how to customize various controls.
This video was made for MIL 10 PP2 and beyond.
Advanced graphics: Drawing graphics in calibrated images
Explores how to draw graphics in different units, how to convert graphics in distorted images, and how to specify where graphics will be rendered in an image.
This video was made for MIL 10 PP3 and beyond.
Explores how to draw graphics in different units, how to convert graphics in distorted images, and how to specify where graphics will be rendered in an image.
This video was made for MIL 10 PP3 and beyond.
3D Fundamentals: First look at 3D display and graphics
Introduces 3D displays and graphic lists, including what types of 3D objects and graphics can be displayed and the structure of 3D graphics lists.
This video was made for MIL X SP4 and beyond.
Introduces 3D displays and graphic lists, including what types of 3D objects and graphics can be displayed and the structure of 3D graphics lists.
This video was made for MIL X SP4 and beyond.
3D Fundamentals: Displaying and annotating 3D content
Explains how to add 3D data, geometries and annotations to the graphics list of a 3D display, and explores how to change the display settings of 3D graphics.
This video was made for MIL X SP4 and beyond.
Explains how to add 3D data, geometries and annotations to the graphics list of a 3D display, and explores how to change the display settings of 3D graphics.
This video was made for MIL X SP4 and beyond.
3D Fundamentals: Changing the appearance of 3D content
Explains how to change the appearance of various 3D graphics in a 3D display.
This video was made for MIL X SP4 and beyond.
Explains how to change the appearance of various 3D graphics in a 3D display.
This video was made for MIL X SP4 and beyond.
3D Fundamentals: Changing the view of a 3D display
Describes how to use the fundamental view modes and other view modes to obtain the optimal view of a 3D display.
This video was made for MIL X SP4 and beyond.
Describes how to use the fundamental view modes and other view modes to obtain the optimal view of a 3D display.
This video was made for MIL X SP4 and beyond.
How to: Use Windows GDI
Explains how to use Windows GDI annotations in a MIL application.
This video was made for MIL 10 PP2 and beyond.
Explains how to use Windows GDI annotations in a MIL application.
This video was made for MIL 10 PP2 and beyond.
How to: Avoid screen tearing
Explains how to avoid screen tearing from non-synchronous updating.
This video was made for MIL 10 PP2 and beyond.
Explains how to avoid screen tearing from non-synchronous updating.
This video was made for MIL 10 PP2 and beyond.
Hardware acceleration for displays
Explores the various display hardware acceleration modes available in MIL software.
This video was made for MIL 10 PP2 and beyond.
Explores the various display hardware acceleration modes available in MIL software.
This video was made for MIL 10 PP2 and beyond.