Testimonial

Playing World in Conflict (WiC) with the TripleHead2Go is really a new way to experience the game. The first time I launched WiC in 3840x1024, I was stunned by the graphics and the wide overview of the playfield. I spent a couple of hours just playing with the camera and watching battles take place on the map. TripleHead2Go works very well with a game like WiC, where you have big battles that are spread out over a large area. As you follow your raging tanks into battle you can still see you friend's choppers besides you on one side and smoking artillery fire on the other side."

It only took us a couple of days to integrate TripleHead2Go in WiC. We knew that you were already able to use the TripleHead resolutions without any major changes in the code. We had seen that on the forums and we tested it ourselves, so all that we needed to do was make it more accessible and user-friendly, as well as fix some minor bugs.

Mainly four changes were made to WiC to make it work better with TripleHead2Go :

1. We added aspect ratios of 3:1 and above to our system, for detecting the best resolution when starting WiC for the first time.

2. We moved the combat user interface to the middle screen to make the game-play interface easy to use.

3. We fixed a bug that made the user interface stretch in some cases when using TripleHead2Go .

4. We fixed a bug that could make some of our in-game cinematics freeze or even crash when using aspect ratios above 3:1.

Zones